By resetting the Koei Tecmo’s long-running Musou model, specifically the Dynasty Warriors franchise, “Dynasty Warriors: Origins” was released on January 17 to success.
The heart of the game is the Musou model, which means “unrivaled” or “matchless,” a style of game that focuses on hack-and-slash combat with massive battles, as well as battles against enemy officers and more dangerous enemies.
Rather than expanding endlessly outward like recent entries, “Dynasty Warriors: Origins” pulls the series back to its historical and narrative roots, focusing on the early turmoil of the Three Kingdoms era of China.
At its core, “Dynasty Warriors: Origins” aims to reestablish what made the original games compelling.
Large-scale battles with the backdrop of political chaos and personal ambition.
Combat throughout the game remains fast and satisfying, ensuring the traditional one-versus-thousands power fantasy.
One feature the game changed from previous titles was the enemy officers; they are more aggressive, and the player is punished if they spam attacks without care.
As a result, the player’s positioning, engagement timing, and battlefield awareness matter much more than before.
The weapons the game offers are very interesting, with 10 different weapons, each with multiple abilities and combos that the player must master to raise their overall level.
The emphasis on structure and control is reflected in the game’s narrative tone.
The story focuses on both the mythologizing of heroes and the harsh realities of wartime leadership.
Campaign missions often center on restoring order, suppressing internal unrest, and navigating alliances among rival warlords.
The objectives of each mission reinforce the idea that victory during this period was achieved through discipline and order.
Visually, “Dynasty Warriors: Origins” marks a noticeable step forward for the franchise.
The battlefields and set pieces are expansive and detailed, with weather effects, burning fortifications, and environmental destruction.
Battles feel large and overwhelming with swarms of both enemy and allied troops surrounding the player.
The character designs often flow between practical, simple designs and flamboyant, titanic ones.
This is clearly seen with Lü Bu, who was historically considered to be six feet tall; “Dynasty Warriors: Origins” puts him at roughly seven feet tall, with an exaggerated body.
Tying into the design of the character bosses like Lü Bu, help tie into the romantic history of the source material. With the player having to encounter him repeatedly and him being a very difficult boss fight once its time for the player to fight him.
Despite the improvements, repetition remains an issue within the game.
Mission objectives can feel familiar over time, and players who get used to Musou conventions may find the core loop predictable.
Additionally, the game’s narrower scope and streamlined roster may feel limiting to those seeking a large story with many characters.
“Dynasty Warriors: Origins” uses its sound design and music to help cement the atmosphere as a memorable and cinematic feel.
Even with these Drawbacks, “Dynasty Warriors: Origins” succeeds as a confident reimaging of the series.
By prioritizing narrative focus, large combat and a more mature tone, it delivers a refreshing take on the Three Kingdoms and a return to form.
‘Dynasty Warriors: Origins’ returns the series back to its roots
Released on January 17, “Dynasty Warriors: Origins” marks the tenth entry in the franchise and a reimaging of the series.
More to Discover
About the Contributor
Tristan Rocco Doña, Co-Editor-In-Chief
