By refining the game and creating immersive environments to explore, “Monster Hunter Wilds” achieved incredible success after its release on February 28, which brought more people into the series.
“Monster Hunter Wilds” introduces 15 new monsters, including Rey Dau, Jin Dahaad and Hirabami.
It also features the new flagship monster and final boss of the game, Arkveld, who has a fun and engaging fight that can prove challenging for inexperienced hunters.
There are two distinct phases in “Monster Hunter Wilds.” The first phase, called “low rank,” is more linear and narrative-driven.The second phase is “high rank,” the more open and less narrative-driven part of the game.
Low rank follows the expedition into the “Forbidden lands,” a new and untamed frontier. Low rank ends once the player defeats Zoh Shia, a new monster.
Once the player beats Zoh Shia, they officially reach high rank.
High rank allows players to customize their armor’s appearance, fight more monsters than in low rank, and progress the story. The story has breaks, however, where the player must level their character.
The conclusion of the game is the player fighting and defeating Arkveld, removing the cap on the player’s level.
The environment of the game is immersive, having lots of smaller fauna wandering around. This also extends to the larger monsters, which sometimes, upon meeting another, will lead to a short fight.
The game introduces changes to the series with a completely revamped wound system. Wounds are a location on a monster that grants increased damage when struck, this can also lead to the monster staggering or losing its tail.
The game now adds a new focus system, allowing players to more accurately hit the wounds with a non-invasive red highlight.
Another major update is the ability to mix and match armor sets regardless of gender, a departure from the stricter system in the previous games like “Monster Hunter: World.”
This allows players to express their creativity in their characters’ appearance.
While the game is more accessible to new players, some seasoned fans find it too easy. The largest problem in “Monster Hunter Wilds” is that the game gets too easy with monsters either dying in a couple of minutes or dealing next to no damage.
Skilled players have beaten the final boss in under two minutes, highlighting the game’s low difficulty curve. However, Capcom has already said that they will be adding more difficult content in the future.
There are already two updates in the works for the game, the first one scheduled for April 30, with the new arch-tempered Rey Dau quest to add more difficult post-game content.
The second update planned for supper is the second title update, featuring an unknown new monster and a seasonal event.
Another issue within the game is the optimization, which means people who don’t have the best hardware struggle to run the game. The game’s high-quality graphics, dynamic weather, and active ecosystems can cause lag or crashes, especially on lower-end hardware.
Overall, “Monster Hunter Wilds” carries the torch from “Monster Hunter: World” well and builds on the strengths of the previous entries.
‘Monster Hunter Wilds,’ a ‘monster’ early success
[Spoiler Alert]: “Monster Hunter Wilds”, the sixth entry to the Monster Hunter series has had massive success since its February 28 debut.
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Tristan Rocco Doña, Design Editor